Bibliography

While all walkthroughs on this site are written based on first-hand personal experiences, the following websites have been useful as references, so feel free to check them out. (Content of external links beyond my control, visit at your own risks.)
Other statistical data are compiled and translated directly from the game itself, with missing bits of information, where applicable, filled in from official and wiki sources.

그라나도 에스파다
official website for kGE

플레이포럼
kGE portal

Granado Espada
official website for sGE

卓越之剑
official website for cGE

王者之劍
official website for twGE

2ch Wiki
unofficial jGE wiki resource

GE計算機
unofficial jGE damage calculator

GE Cybac
unofficial jGE information site

散歩道。
kGE fansite (Japanese)  


Fortitudo

  Equipment : (Rosario)
Normal Attack: none
Ammunition: not applicable
 
Level 25 Fortitudo :
accuracy : 100
evasion : 5 + 5

Available For : Scout, Emilia Giannino, Soho, Soho the Wind, Viki Arnest
Acquisition : Scout Master (1,500 vis)
Prerequisite : Character level 1

 


 

  Intensify
requires Fortitudo stance level 1

SP : 100
consumes Mithridart x1
casting : 1.1s / action : 1.1s
targets all family and squad members within 10m

level 1 : 330s duration, ATK +6%
level 2 : 360s duration, ATK +7%
level 3 : 390s duration, ATK +8%
level 4 : 420s duration, ATK +9%
level 5 : 450s duration, ATK +10%
level 6 : 480s duration, ATK +11%
level 7 : 510s duration, ATK +12%
level 8 : 540s duration, ATK +13%
level 9 : 570s duration, ATK +14%
level 10 : 600s duration, ATK +15%
level 11 : 630s duration, ATK +16%, AR +1
level 12 : 660s duration, ATK +17%, AR +1

 


 

  Fortify
requires Fortitudo stance level 8

SP : 100
consumes Pain Killer x1
casting : 1.1s / action : 1.1s
targets all family and squad members within 10m

level 1 : 330s duration, mHP +11%
level 2 : 360s duration, mHP +12%
level 3 : 390s duration, mHP +13%
level 4 : 420s duration, mHP +14%
level 5 : 450s duration, mHP +15%
level 6 : 480s duration, mHP +16%
level 7 : 510s duration, mHP +17%
level 8 : 540s duration, mHP +18%
level 9 : 570s duration, mHP +19%
level 10 : 600s duration, mHP +20%
level 11 : 630s duration, mHP +21%, DR +1
level 12 : 660s duration, mHP +22%, DR +1

 


 

  Acceleration
requires Fortitudo stance level 12

SP : 100
consumes Analeptic Remedy x1
casting : 1.1s / action : 1.1s
targets all family and squad members within 10m

level 1 : 330s duration, aspd +6%, mspd +6%
level 2 : 360s duration, aspd +8%, mspd +8%
level 3 : 390s duration, aspd +9%, mspd +9%
level 4 : 420s duration, aspd +11%, mspd +11%
level 5 : 450s duration, aspd +12%, mspd +12%
level 6 : 480s duration, aspd +14%, mspd +14%
level 7 : 510s duration, aspd +15%, mspd +15%
level 8 : 540s duration, aspd +17%, mspd +17%
level 9 : 570s duration, aspd +18%, mspd +18%
level 10 : 600s duration, aspd +20%, mspd +20%
level 11 : 630s duration, aspd +21%, mspd +21%
level 12 : 660s duration, aspd +23%, mspd +23%

 


 

  Meditation
requires Fortitudo stance level 16

SP : 100
consumes Nutrition x1
casting : 1.1s / action : 1.1s
targets all family and squad members within 10m

level 1 : 330s duration, HP regeneration +12, SP regeneration +6
level 2 : 360s duration, HP regeneration +14, SP regeneration +7
level 3 : 390s duration, HP regeneration +16, SP regeneration +8
level 4 : 420s duration, HP regeneration +18, SP regeneration +9
level 5 : 450s duration, HP regeneration +20, SP regeneration +10
level 6 : 480s duration, HP regeneration +22, SP regeneration +11
level 7 : 510s duration, HP regeneration +24, SP regeneration +12
level 8 : 540s duration, HP regeneration +26, SP regeneration +13
level 9 : 570s duration, HP regeneration +28, SP regeneration +14
level 10 : 600s duration, HP regeneration +30, SP regeneration +15
level 11 : 630s duration, HP regeneration +32, SP regeneration +16
level 12 : 660s duration, HP regeneration +34, SP regeneration +17

 


Escrima

aka Esgrima

Equipment : Dagger
Normal Attack: 3-hit 1-target
Ammunition: not applicable
 
Level 25 Escrima :
accuracy : 100
attack speed + 15%
critical + 20
evasion : 15 + 15

Available For : Fighter, Calyce, Catherine of Dexterity, Catherine of Intelligence, Catherine of Strength, Catherine Torsche, Lisa Lynway, Soho, Soho the Wind
Acquisition : Fighter Master (1,200 vis)
Prerequisite : Character level 12

 


 

Rajar en Recta
aka Cortar en Recta
requires Escrima stance level 1

SP : 100
casting : instant / action : 2.4s
targets 1 nearby enemy

[PVP : Soft Armour 100%, Light Armour 100%, Heavy Armour 100%]

level 1 : ATK 477%, ignores 30 DEF
level 2 : ATK 520%, ignores 30 DEF
level 3 : ATK 564%, ignores 30 DEF
level 4 : ATK 607%, ignores 30 DEF
level 5 : ATK 651%, ignores 30 DEF
level 6 : ATK 694%, ignores 30 DEF
level 7 : ATK 737%, ignores 30 DEF
level 8 : ATK 781%, ignores 30 DEF
level 9 : ATK 824%, ignores 30 DEF
level 10 : ATK 867%, ignores 30 DEF
level 11 : ATK 911%, ignores 30 DEF
level 12 : ATK 954%, ignores 30 DEF

 


 

Daga Venenosa
aka Dagger Venenosa
requires Escrima stance level 4

SP : 150
casting : instant / action : 1.5s
targets self

level 1 : 33s duration, 12% chance to [Poison] enemy every attack
level 2 : 36s duration, 14% chance to [Poison] enemy every attack
level 3 : 39s duration, 16% chance to [Poison] enemy every attack
level 4 : 42s duration, 18% chance to [Poison] enemy every attack
level 5 : 45s duration, 20% chance to [Poison] enemy every attack
level 6 : 48s duration, 22% chance to [Poison] enemy every attack
level 7 : 51s duration, 24% chance to [Poison] enemy every attack
level 8 : 54s duration, 26% chance to [Poison] enemy every attack
level 9 : 57s duration, 28% chance to [Poison] enemy every attack
level 10 : 60s duration, 30% chance to [Poison] enemy every attack
level 11 : 63s duration, 32% chance to [Poison] enemy every attack
level 12 : 66s duration, 34% chance to [Poison] enemy every attack

 


 

Baile Soleares
requires Escrima stance level 8

cooldown : 10s / SP : 200
casting : instant / action : 4.4s
targets 1 nearby enemy

[PVP : Soft Armour 100%, Light Armour 100%, Heavy Armour 100%]

level 1 : ATK 1297%
level 2 : ATK 1415%
level 3 : ATK 1532%
level 4 : ATK 1650%
level 5 : ATK 1768%
level 6 : ATK 1886%
level 7 : ATK 2004%
level 8 : ATK 2122%
level 9 : ATK 2240%
level 10 : ATK 2358%
level 11 : ATK 2475%
level 12 : ATK 2593%

 


 

Ligera Ventaja
aka Ventaja Ligera
requires Escrima stance level 12

cooldown : 15s / SP : 250
casting : instant / action : 3.3s
targets 5 enemies in an 8m x 60cm strip area of effect ahead

[PVP : Soft Armour 100%, Light Armour 100%, Heavy Armour 100%]

level 1 : ATK 340%, 60% chance to [Stun]
level 2 : ATK 371%, 60% chance to [Stun]
level 3 : ATK 402%, 60% chance to [Stun]
level 4 : ATK 433%, 60% chance to [Stun]
level 5 : ATK 464%, 60% chance to [Stun]
level 6 : ATK 495%, 60% chance to [Stun]
level 7 : ATK 526%, 60% chance to [Stun]
level 8 : ATK 557%, 60% chance to [Stun]
level 9 : ATK 588%, 60% chance to [Stun]
level 10 : ATK 619%, 60% chance to [Stun]
level 11 : ATK 650%, 60% chance to [Stun]
level 12 : ATK 681%, 60% chance to [Stun]

 


 

Ilimitada Sierra
aka Sierra Ilimitada
requires Escrima stance level 16

cooldown : 20s / SP : 300
casting : instant / action : 2.7s
targets 1 nearby enemy

[PVP : Soft Armour 100%, Light Armour 100%, Heavy Armour 100%]

level 1 : ATK 1125%, ignores 30 DEF
level 2 : ATK 1228%, ignores 30 DEF
level 3 : ATK 1330%, ignores 30 DEF
level 4 : ATK 1432%, ignores 30 DEF
level 5 : ATK 1534%, ignores 30 DEF
level 6 : ATK 1637%, ignores 30 DEF
level 7 : ATK 1739%, ignores 30 DEF
level 8 : ATK 1841%, ignores 30 DEF
level 9 : ATK 1944%, ignores 30 DEF
level 10 : ATK 2046%, ignores 30 DEF
level 11 : ATK 2148%, ignores 30 DEF
level 12 : ATK 2250%, ignores 30 DEF

 


Glossary

accuracy - minimum damage percentage, damage output ranges between value of accuracy and 100%

AR - attack ratings

aspd - attack speed, centiseconds per hit

ATK - base attack

block - percentage chance to block melee and range attack

cast - time taken for the casting bar to fill up

cooldown - skill recharge time

crit - critical rate, damage doubles when critical

DEF - base defense

DR - defense ratings

eva - evasion, percentage chance to evade melee attack

HP - hitpoints, the amount of damage a character can sustain before getting knocked out

mspd - movement speed

mHP - maximum hitpoints

(fire, ice, lightning, mental) res - resistance, percentage damage reduction taken from elemental-based attacks

mind res - resistance to debuff effects