July 13, 2010
1805 ~ 2005
[Granado Espada 5.0.12]
1. Improved the following range stances.
- with the exception of Cannon and Crossbow stances, skills from all range stances will have chance equivalent to 50% of Critical value shown in the Character Information Window to deal 1.5 times damage when used.
Skill/Stance Name | Original | Changed |
Flintlock | increased damage against Soft Armour | |
Superior Blaster Duel Blaster | increased damage against Soft Armour | |
Camouflage | movement disabled | movement at 1/5 speed possible |
2. Improved the construction series of stances.
- constructions' Attack Rating/Defense Rating will be determined by character's level, skill level, and character's Defense Rating.
- increased constructions' Attack and Defense.
3. Applied the following changes to content of the [Peltast] stance.
Skill Name | Original | Changed |
level 10 | reduced damage against Soft Armour/Heavy Armour increased damage against Light Armour level 10 ATK 1528% |
4. Applied the following changes to content of the [Shadow Sting] stance.
Skill Name | Original | Changed |
Eagle Eye | level 10 Penetration +20% level 11 Penetration +22% Attack Rating +1 level 12 Penetration +24% Attack Rating +1 | level 10 Penetration +10% level 11 Penetration +10% Attack Rating +1 level 12 Penetration +15% Attack Rating +1 |
Heart Breaker | level 10 ATK 533% | level 10 ATK 434% |
Bolt Sequence | level 10 ATK 1641% | level 10 ATK 1337% |
level 10 ATK 953% | level 10 ATK 776% |
|
Shadow Dawn | level 10 ATK 1444% | level 10 ATK 1176% increased damage against Heavy Armour |
5. Improved dual-weapon stances.
- improved skill attack of melee and range stances that use dual-weapons.
- when attacked by dual-weapons, the PC being attacked has only 50% of Blocking/Evasion applied.
4. Applied the following changes to content of the [Rapiere] and [Rapiere of Grim] stances.
Stance/Skill Name | Original | Changed |
Rapiere Rapiere of Grim | level 25 added Immunity +10 |
|
Riposte | targets 1 enemy cooldown 20s | targets maximum 3 adjacent enemies cooldown 10s |
Ropera | cooldown 60s duration 15s | cooldown 45s duration 30s added chance to ignore debuff attacks based on skill level |
added Ignore Evasion property |
7. Applied the following changes to content of the [Bloody Feast] stance.
Skill Name | Original | Changed |
Crimson Crescent | level 10 ATK 627% | level 10 ATK 753% |
Bloody Horizon | level 10 ATK 1155% | level 10 ATK 1559% |
Destination | Blood Fete level 5 Attack Rating +1 | Blood Fete level 5 Attack Rating +2 |
Vortex Slasher | level 10 ATK 1472% | level 10 ATK 1914% |
Phantastorm | level 10 ATK 1135% | level 10 ATK 1872% |
8. Applied the following changes to content of the Martial Arts series of NPCs' stance and job skills.
Skill Name | Original | Changed |
all job skills | duration 90s | duration 120s |
level 10 movement speed +5% level 11 Defense Rating -1 | level 10 movement speed +15% level 11 deleted Defense Rating -1 |
|
Power of Earth | level 10 ATK +25% level 11 Attack Rating -1 | level 10 ATK +30% level 11 deleted Attack Rating -1 |
Spirit of Hwoarang | level 10 mental ATK +75 level 11 Defense Rating -1 [Blind] enemy with normal attacks | level 10 mental ATK+125 level 11 deleted Defense Rating -1 [Stun] enemy with normal attacks |
Spirit of Ice | level 10 ice ATK +75 level 11 Defense Rating -1 | level 10 ice ATK +125 level 11 deleted Defense Rating -1 |
Spirit of Burning | level 10 fire ATK +75 level 11 Defense Rating -1 | level 10 fire ATK +125 level 11 deleted Defense Rating -1 |
level 25 added Immunity +10 |
||
Ferocious Heart | cooldown 60s | cooldown 45s |
Elemental Kick | consumes Ancient Star Orb x5 | deleted consumption of Ancient Star Orb |
Dragon Punch | cooldown 17s consumes Ancient Star Orb x2 | cooldown 15s deleted consumption of Ancient Star Orb |
Elemental Dragon | cooldown 22s consumes Ancient Star Orb x3 | cooldown 20s deleted consumption of Ancient Star Orb |
9. Applied the following changes to content of the [Tronada Cruz] stance.
- improved base ATK of stance.
Skill Name | Original | Changed |
Rueda Ventana | level 10 ATK 445% | level 10 ATK 459% |
Tornado Choque | level 10 ATK 974% | level 10 ATK 1063% |
Tronada | level 10 ATK 1688% | level 10 ATK 1948% |
Levantar | level 10 ATK 1455% | level 10 ATK 1616% |
10. Applied the following changes to content of the [Hanging Guard] and [Tested Guard] stances.
Stance Name | Original | Changed |
Tested Guard | magic damage received : +20% chance to get debuffed : +10% | deleted increase in magic damage received chance to get debuffed : +20% increased damage against Heavy Armour |
11. Applied the following changes to content of the [Semilunar] stance.
Skill/Stance Name | Original | Changed |
Semilunar | range damage received : +10% magic damage received : -20% chance to get debuffed : -20% | deleted increase in range damage received magic damage received : -10% chance to get debuffed : -10% |
Militant | level 10 movement speed -30% level 12 movement speed -15% |
|
normal attack and item usage possible while in [Silence] state |
12. Applied the following changes to content of the [Arnis] stance.
Skill/Stance Name | Original | Changed |
Arnis | increased damage against Light Armour | |
Assalto | [Paralyze] duration 4s | [Paralyze] duration 8s |
13. Applied the following changes to content of the [Death Chopping] stance.
Skill Name | Original | Changed |
Death Stunt | added 0.7s casting time slightly increased damage skill area-of-effect visible |
|
consumes Ancient Star Orb x5 | deleted consumption of Ancient Star Orb | |
Chopping | consumes Ancient Star Orb x10 | deleted consumption of Ancient Star Orb |
14. Applied the following changes to content of the [Equites] stance.
Skill/Stance Name | Original | Changed |
Equites | melee damage received : +10% range damage received : +15% | deleted increase in melee damage received deleted increase in range damage received |
Bless | level 10 duration 60s holy ATK +50 | level 10 duration 120s holy ATK +125 |
15. Fixed an issue with Pretty Short costume being miscategorized.
2. Catherine is not affected. This change is applicable to Construction and Structure Build only. I haven't got time to figure out where exactly all the rounding occurs yet, but the new formula for the constructions' AR/DR is roughly CharLevel/4 + (CharDR+SkillLevel)/2, with additional regular bonuses from character promotion and hammer options.
5. Applicable to melee and range stances only. Where the original damage calculation was (left hand ATK + right hand ATK)/2 * skill damage modifier, the new damage calculation is (left hand ATK + right hand ATK)/1.75 * skill damage modifier.