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Starting Level
24
Recruitment
Quest
Personal Skill
none
Armors
Leather (Fighter)
Weapons and Stances
| none | Bareknuckle | |||
| Dagger | Escrima | Arnis [e] | ||
| Dagger + Dagger | Dobalada Corte | Raid Assault [v] |
goodbye
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Starting Level
24
Recruitment
Quest
Personal Skill
none
Armors
Leather (Fighter)
Weapons and Stances
| none | Bareknuckle | |||
| Dagger | Escrima | Arnis [e] | ||
| Dagger + Dagger | Dobalada Corte | Raid Assault [v] |
aka Wicky Arnest
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Starting Level
16
Recruitment
Quest
Personal Skill
Healing
Armors
Leather (Scout)
Weapons and Stances
| (Rosario) | First Aid Tactical Assistance [v] | Fortitudo | ||
| Rosario | Enhanced Tactics [e] | |||
| Pendant | Amicus | Testis |
Viki is male.
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Equipment : (Rosario) Normal Attack: none Ammunition: not applicable Level 25 First Aid : accuracy : 100 evasion : 5 + 5 |
Available For : Scout, Emilia Giannino, Emilia the Sage, Viki Arnest
Acquisition : Scout Master (1,500 vis)
Prerequisite : Character level 24
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Recover requires First Aid stance level 1 |
SP : 25
consumes Antidote x1
casting : instant / action : 1.5s
targets all family and squad members within 10m
level 1 : removes [Blind] status
level 2 : removes [Blind] status
level 3 : removes [Blind] status
level 4 : removes [Blind] and [Poison] statuses
level 5 : removes [Blind] and [Poison] statuses
level 6 : removes [Blind], [Poison], and [Fear] statuses
level 7 : removes [Blind], [Poison], and [Fear] statuses
level 8 : removes [Blind], [Poison], [Fear], and [Sleep] statuses
level 9 : removes [Blind], [Poison], [Fear], and [Sleep] statuses
level 10 : removes [Blind], [Poison], [Fear], [Sleep], and [Freeze] statuses
level 11 : removes [Blind], [Poison], [Fear], [Sleep], and [Freeze] statuses
level 12 : removes [Blind], [Poison], [Fear], [Sleep], and [Freeze] statuses
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Resuscitation requires First Aid stance level 8 |
SP : 25
consumes Resurrective Potion x1
casting : instant / action : 1.5s
targets 1 dead character
level 1 : target revived with 5% of mHP
level 2 : target revived with 10% of mHP
level 3 : target revived with 15% of mHP
level 4 : target revived with 20% of mHP
level 5 : target revived with 25% of mHP
level 6 : target revived with 30% of mHP
level 7 : target revived with 35% of mHP
level 8 : target revived with 40% of mHP
level 9 : target revived with 45% of mHP
level 10 : target revived with 50% of mHP
level 11 : target revived with 55% of mHP
level 12 : target revived with 60% of mHP
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Cure All requires First Aid stance level 12 |
SP : 50
consumes Healing Liquor x1
casting : instant / action : 1.5s
targets 1 character
recovers HP
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Mass Cure requires First Aid stance level 16 |
SP : 100
consumes Healing Potion x3
casting : instant / action : 1.5s
targets all family members within 10m
recovers HP
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Equipment : Pendant Normal Attack: none Ammunition: not applicable Level 25 Amicus : accuracy : 100 |
Available For : Viki Arnest
Acquisition : Quest, Feso Shop (100,000 Feso)
Prerequisite : Character level 16
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Call Turrydog aka Call Tary requires Amicus stance level 1 |
SP : 50
casting : instant / action : 1.7s
targets specified location
skill level increases summon ATK bonus
Call Turrydog
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Summon Hill Giant requires Amicus stance level 10 |
cooldown : 30s / SP : 300
consumes Hill Giant Summon Stone x1
casting : 1s / action : 1.7s
targets specified location
skill level increases summon ATK bonus
Summon Hill Giant
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Summon Ararat requires Amicus stance level 20 |
cooldown : 60s / SP : 600
consumes Otite Piece x20
casting : 1s / action : 1.7s
targets specified location
skill level increases summon ATK bonus
Summon Ararat
| Catalyst | Drop Location | |
| Hill Giant Summon Stone | El Tejado Verde | |
| Otite Piece | Dr Torsche Mansion |
previously Activate Mana (pre-v2.4), Elemental Blessing (v2.4~v2.5)
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Elemental Penetration |
Available For : Elementalist
cooldown : 5s / SP : 100
consumes Elemental Orb x20
casting : 1.1s / action : 1.1s
targets self
level 1 : duration 30s, ignores 1 elemental res, skill casting time -0.5%
level 2 : duration 60s, ignores 2 elemental res, skill casting time -1%
level 3 : duration 90s, ignores 3 elemental res, skill casting time -1.5%
level 4 : duration 120s, ignores 4 elemental res, skill casting time -2%
level 5 : duration 150s, ignores 5 elemental res, skill casting time -2.5%
level 6 : duration 180s, ignores 6 elemental res, skill casting time -3%
level 7 : duration 210s, ignores 7 elemental res, skill casting time -3.5%
level 8 : duration 240s, ignores 8 elemental res, skill casting time -4%
level 9 : duration 270s, ignores 9 elemental res, skill casting time -4.5%
level 10 : duration 300s, ignores 10 elemental res, skill casting time -5%
level 11 : duration 330s, ignores 11 elemental res, skill casting time -5.5%, AR +1
level 12 : duration 360s, ignores 12 elemental res, skill casting time -6%, AR +1
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Provoke |
Available For : Fighter, Coimbra Trooper, Grandma
SP : 100
casting : instant / action : 1.2s
targets 8 enemies within 8m
level 1 : duration 15s, enemy ATK +10%, enemy DEF -11
level 2 : duration 15s, enemy ATK +10%, enemy DEF -12
level 3 : duration 15s, enemy ATK +10%, enemy DEF -13
level 4 : duration 15s, enemy ATK +10%, enemy DEF -14
level 5 : duration 15s, enemy ATK +10%, enemy DEF -15
level 6 : duration 15s, enemy ATK +10%, enemy DEF -16
level 7 : duration 15s, enemy ATK +10%, enemy DEF -17
level 8 : duration 15s, enemy ATK +10%, enemy DEF -18
level 9 : duration 15s, enemy ATK +10%, enemy DEF -19
level 10 : duration 15s, enemy ATK +10%, enemy DEF -20
level 11 : duration 15s, enemy ATK +10%, enemy DEF -21
level 12 : duration 15s, enemy ATK +10%, enemy DEF -22
The [Provoke] status has special effect against airborne targets of lowering airborne enemy to ground and enemy ATK +30%.
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Armour Crafting |
Available For : Idge Imbrulia
SP : 0
casting : instant / action : 2s
targets self
Armour Crafting (crafts shields and various armours and accessories)
aka Angie McKenzie
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Starting Level
20
Recruitment
Quest
Personal Skill
Remove Construction
Armors
Leather (Scout)
Weapons and Stances
| (Hammer) | Install Trap Structure Build | Construction |
aka Remove Construction
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Cancel Structure |
Available For : Angie Shirley, Jack, Yeganeh
cooldown : 60s / SP : 0
casting : instant / action : 1.5s
targets self
Cancel Structure (removes all constructions)
aka Defensive Construction
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Equipment : (Hammer) Normal Attack: none Ammunition: not applicable Level 25 Structure Builds : accuracy : 100 |
Available For : Angie Shirley, Yeganeh
Acquisition : none
Prerequisite : Character level 16
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Build Fence aka Fence Construction requires Structure Build stance level 1 |
SP : 150
consumes Toolset Box x3
casting : 10s / action : 0.3s
targets specified location
level 1 : casting 10.0s, a maximum of 2 can be built
level 2 : casting 9.8s, a maximum of 3 can be built
level 3 : casting 9.6s, a maximum of 3 can be built
level 4 : casting 9.2s, a maximum of 3 can be built
level 5 : casting 8.8s, a maximum of 3 can be built
level 6 : casting 8.2s, a maximum of 4 can be built
level 7 : casting 7.6s, a maximum of 4 can be built
level 8 : casting 6.8s, a maximum of 4 can be built
level 9 : casting 6.0s, a maximum of 4 can be built
level 10 : casting 5.0s, a maximum of 5 can be built
level 11 : casting 4.0s, a maximum of 5 can be built
level 12 : casting 3.0s, a maximum of 6 can be built
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Spike Trap requires Structure Build stance level 4 |
cooldown : 2s / SP : 50
consumes Toolset Box x2
casting : instant / action : 2s
targets specified location
a spike trap, damage dependent on character and skill level
Spike Trap
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Build Rotating Blade aka Rotating Blade Construction requires Structure Build stance level 8 |
cooldown 4s / SP : 250
consumes Toolset Box x3
casting : 10s / action : 0.3s
targets specified location
skill level increases construction ATK bonus
level 1 : casting 19.9s, a maximum of 2 can be built
level 2 : casting 19.6s, a maximum of 2 can be built
level 3 : casting 19.1s, a maximum of 2 can be built
level 4 : casting 18.4s, a maximum of 2 can be built
level 5 : casting 17.5s, a maximum of 3 can be built
level 6 : casting 16.4s, a maximum of 3 can be built
level 7 : casting 15.1s, a maximum of 3 can be built
level 8 : casting 13.6s, a maximum of 3 can be built
level 9 : casting 11.9s, a maximum of 3 can be built
level 10 : casting 10.0s, a maximum of 4 can be built
level 11 : casting 8.0s, a maximum of 4 can be built
level 12 : casting 5.8s, a maximum of 5 can be built
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Build Concentration Ward aka Concentration Ward Construction requires Structure Build stance level 12 |
cooldown : 8s / SP : 250
consumes Toolset Box x4
casting : 10s / action : 0.3s
targets specified location
level 1 : casting 24.8s, a maximum of 1 can be built
level 2 : casting 24.5s, a maximum of 1 can be built
level 3 : casting 23.9s, a maximum of 1 can be built
level 4 : casting 23.0s, a maximum of 1 can be built
level 5 : casting 21.8s, a maximum of 1 can be built
level 6 : casting 20.5s, a maximum of 1 can be built
level 7 : casting 18.8s, a maximum of 1 can be built
level 8 : casting 17.0s, a maximum of 1 can be built
level 9 : casting 14.8s, a maximum of 1 can be built
level 10 : casting 12.5s, a maximum of 2 can be built
level 11 : casting 10.0s, a maximum of 2 can be built
level 12 : casting 7.1s, a maximum of 3 can be built
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Build Great Rotating Blade aka Great Rotating Blade Construction requires Structure Build stance level 16 |
cooldown : 10s / SP : 300
consumes Toolset Box x5
casting : 10s / action : 0.3s
targets specified location
skill level increases construction ATK bonus
level 1 : casting 19.9s, a maximum of 1 can be built
level 2 : casting 19.6s, a maximum of 1 can be built
level 3 : casting 19.1s, a maximum of 1 can be built
level 4 : casting 18.4s, a maximum of 1 can be built
level 5 : casting 17.5s, a maximum of 1 can be built
level 6 : casting 16.4s, a maximum of 1 can be built
level 7 : casting 15.1s, a maximum of 1 can be built
level 8 : casting 13.6s, a maximum of 1 can be built
level 9 : casting 11.9s, a maximum of 1 can be built
level 10 : casting 10.0s, a maximum of 2 can be built
level 11 : casting 8.0s, a maximum of 2 can be built
level 12 : casting 5.8s, a maximum of 3 can be built
| Structure | Effect | |
| Fence | attracts monster aggro | |
| Rotating Blade | attacks nearby enemies | |
| Concentration Ward | all characters within range gains improvement in range attacks | |
| Great Rotating Blade | attacks nearby enemies, airborne inclusive |
Casting time is affected by skill level.
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Equipment : (Hammer) Normal Attack: none Ammunition: not applicable Level 25 Bonus : accuracy : 100 |
Available For : Angie Shirley, Jack
Acquisition : Scout Master (1,500 vis)
Prerequisite : Character level 72
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Build Fence aka Fence Construction requires Construction stance level 1 |
SP : 150
consumes Toolset Box x3
casting : 10s / action : 0.3s
targets specified location
level 1 : casting 10.0s, a maximum of 2 can be built
level 2 : casting 9.8s, a maximum of 3 can be built
level 3 : casting 9.6s, a maximum of 3 can be built
level 4 : casting 9.2s, a maximum of 3 can be built
level 5 : casting 8.8s, a maximum of 3 can be built
level 6 : casting 8.2s, a maximum of 4 can be built
level 7 : casting 7.6s, a maximum of 4 can be built
level 8 : casting 6.8s, a maximum of 4 can be built
level 9 : casting 6.0s, a maximum of 4 can be built
level 10 : casting 5.0s, a maximum of 5 can be built
level 11 : casting 4.0s, a maximum of 5 can be built
level 12 : casting 3.0s, a maximum of 6 can be built
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Build Cannon Turret aka Cannon Turret Construction requires Construction stance level 4 |
cooldown : 2s / SP : 200
consumes Toolset Box x3
casting : 10s / action : 0.3s
targets specified location
skill level increases construction ATK bonus
level 1 : casting 14.9s, a maximum of 2 can be built
level 2 : casting 14.7s, a maximum of 3 can be built
level 3 : casting 14.3s, a maximum of 3 can be built
level 4 : casting 13.8s, a maximum of 3 can be built
level 5 : casting 13.1s, a maximum of 3 can be built
level 6 : casting 12.3s, a maximum of 4 can be built
level 7 : casting 11.3s, a maximum of 4 can be built
level 8 : casting 10.2s, a maximum of 4 can be built
level 9 : casting 8.9s, a maximum of 4 can be built
level 10 : casting 7.5s, a maximum of 5 can be built
level 11 : casting 6.0s, a maximum of 5 can be built
level 12 : casting 4.5s, a maximum of 6 can be built
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Build Safety Ward aka Safety Ward Construction requires Construction stance level 8 |
cooldown : 4s / SP : 250
consumes Toolset Box x4
casting : 10s / action : 0.3s
targets specified location
level 1 : casting 19.9s, a maximum of 1 can be built
level 2 : casting 19.6s, a maximum of 1 can be built
level 3 : casting 19.1s, a maximum of 1 can be built
level 4 : casting 18.4s, a maximum of 1 can be built
level 5 : casting 17.5s, a maximum of 1 can be built
level 6 : casting 16.4s, a maximum of 1 can be built
level 7 : casting 15.1s, a maximum of 1 can be built
level 8 : casting 13.6s, a maximum of 1 can be built
level 9 : casting 11.9s, a maximum of 1 can be built
level 10 : casting 10.0s, a maximum of 2 can be built
level 11 : casting 8.0s, a maximum of 2 can be built
level 12 : casting 5.8s, a maximum of 3 can be built
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Build Regeneration Ward aka Regeneration Ward Construction requires Construction stance level 12 |
cooldown : 6s / SP : 250
consumes Toolset Box x4
casting : 10s / action : 0.3s
targets specified location
level 1 : casting 19.9s, a maximum of 1 can be built
level 2 : casting 19.6s, a maximum of 1 can be built
level 3 : casting 19.1s, a maximum of 1 can be built
level 4 : casting 18.4s, a maximum of 1 can be built
level 5 : casting 17.5s, a maximum of 1 can be built
level 6 : casting 16.4s, a maximum of 1 can be built
level 7 : casting 15.1s, a maximum of 1 can be built
level 8 : casting 13.6s, a maximum of 1 can be built
level 9 : casting 11.9s, a maximum of 1 can be built
level 10 : casting 10.0s, a maximum of 2 can be built
level 11 : casting 8.0s, a maximum of 2 can be built
level 12 : casting 5.8s, a maximum of 3 can be built
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Build Siegecannon Turret aka Siegecannon Turret Construction requires Construction stance level 16 |
cooldown : 8s / SP : 300
consumes Toolset Box x5
casting : 10s / action : 0.3s
targets specified location
skill level increases construction ATK bonus
level 1 : casting 24.8s, a maximum of 1 can be built
level 2 : casting 24.5s, a maximum of 1 can be built
level 3 : casting 23.9s, a maximum of 1 can be built
level 4 : casting 23.0s, a maximum of 1 can be built
level 5 : casting 21.8s, a maximum of 1 can be built
level 6 : casting 20.5s, a maximum of 1 can be built
level 7 : casting 18.8s, a maximum of 1 can be built
level 8 : casting 17.0s, a maximum of 1 can be built
level 9 : casting 14.8s, a maximum of 1 can be built
level 10 : casting 12.5s, a maximum of 2 can be built
level 11 : casting 10.0s, a maximum of 2 can be built
level 12 : casting 7.1s, a maximum of 3 can be built
| Structure | Effect | |
| Fence | attracts monster aggro | |
| Cannon Turret | single-target range attacks, airborne inclusive | |
| Safety Ward | all characters within range gains DEF +10, mHP +12% | |
| Regeneration Ward | all characters within range gains HP regeneration +15, SP regeneration +8 | |
| Siegecannon Turret | range attacks with splash damage |
Casting time is affected by skill level.
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Equipment : none, Hammer Normal Attack: none Ammunition: not applicable Level 25 Install Trap : accuracy : 100 |
Available For : Scout, Angie Shirley, Jack, Lorch Furuholmen, Yeganeh
Acquisition : Scout Master (1,500 vis)
Prerequisite : Character level 36
| Weapon | Character | |
| none | Scout, Angie Shirley, Jack, Lorch Furuholmen, Yeganeh | |
| Hammer | Angie Shirley, Jack, Yeganeh |
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Detection requires Install Trap stance level 1 |
SP : 50
casting : 1.1s / action : 1.1s
targets all traps and invisible objects within 15m
chance to disarm traps and to reveal invisible objects and characters
level 1 : removes [Invisible] status
level 2 : removes [Invisible] status
level 3 : removes [Invisible] status
level 4 : removes [Invisible] status
level 5 : removes [Invisible] status
level 6 : removes [Invisible] and [Silent Move] statuses
level 7 : removes [Invisible] and [Silent Move] statuses
level 8 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 9 : removes [Invisible], [Silent Move], and [Camouflage] statuses
level 10 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 11 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
level 12 : removes [Invisible], [Silent Move], [Camouflage], and [Ele Invisible] statuses
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Critical Disease requires Install Trap stance level 4 |
cooldown : 4s / SP : 75
consumes Toolset Box x1
casting : instant / action : 2s
targets specified location
a trap with chance to [Poison], damage dependent on character and skill level
Critical Disease
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Invisible String requires Install Trap stance level 12 |
cooldown : 6s / SP : 75
consumes Toolset Box x1
casting : instant / action : 2s
targets specified location
a trap that targets even airborne characters, damage dependent on character and skill level
Invisible String
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Explosion requires Install Trap stance level 16 |
cooldown : 8s / SP : 100
consumes Toolset Box x2
casting : instant / action : 2s
targets specified location
an explosive trap, damage dependent on character and skill level
Explosion