Mission - Jaquin Underground Prison

Jaquin Underground Prison

Boss:

  • Testormento (lvl144)
    human / heavy / none / large
    hp: 2,813,690
    AR / ATK: 74 / 41406
    DR / DEF: 74 / 303
    RES: Fire 85, Ice 85, Lightning 85, Mental 60

Mini-bosses:

  1. Elite Kingdom Ogre (143)
    human / heavy / none / medium
    hp: 279,288
    AR / ATK: 73 / 54582
    DR / DEF: 73 / 327
    RES: Fire 70, Ice 70, Lightning 70, Mental 40
  2. Kingdom Ogre (lvl142)
    human / heavy / none / medium
    hp: 523,333
    AR / ATK: 73 / 48819
    DR / DEF: 73 / 275
    RES: Fire 70, Ice 70, Lightning 70, Mental 40
  3. Elite Bioman (lvl141)
    human / soft / none / small
    hp: 499,488
    AR / ATK: 70 / 40176
    DR / DEF: 70 / 315
    RES: Fire 50, Ice 50, Lightning 50, Mental 50
  4. Elite Veilant (lvl143)
    lifeless / heavy / none / medium
    hp: 179,793
    AR / ATK: 71 / 35223
    DR / DEF: 71 / 311
    RES: Fire 85, Ice 85, Lightning 85, Mental 30

Location: C4 of Prison de Jaquin, Torture Chamber
Cooldown: 1 day

Prerequisite: completed Valeria recruitment quest, member of party with same faction affiliation as the party in possession of the Event Colony

How to Play: The Jaquin Underground Prison raid admits maximum 5 families. The mission lasts 90 minutes. Following is the mission flow:-

  1. Mission starts at F12. Clear all normal mobs within the starting area to unlock the portal at the end of the corridor at F10. Normal mobs have around 70 AR/DR, and consist of Human, Lifeless, and Undead.
  2. Families will be transported to the junction at F9. Defeat the three Elite Veilants located at D8, F8, and H9 as well as the subsequent Elite Bioman located at F4 to unlock the portal at F4. (Should the squad decide to split up at this part, there are two additional portals for use at E6 and H6, which lead to the same subsequent place.)
  3. Families will be individually and randomly transported to one of the ten rooms at F/G3. Most of the rooms contain one Kingdom Ogre each. Defeat the Kingdom Ogre to move another one of the ten rooms. One of the rooms contains a red portal, which will lead to the final boss room.
  4. Defeat the Elite Kingdom Ogre located at F2.
  5. Defeat Testormento located at the other end of the room at F2.

 


 

The Event Colony is a new feature of the Colony War system implemented in mid v4. At the start of each week's Colony War, a random colony will be designated as the Event Colony. The party that manages to claim the colony at the end of the war will claim the rights to perform the Jaquin Underground Prison raid for all parties with the same faction affiliation as it does. For example, if the Event Colony is Bonavista Tributary, and a Royalist party manages to claim the Bonavista Tributary colony at the end of the war, then all Royalist parties will be able to perform this raid mission for the following week. Likewise for the Republicans. If the Event Colony falls into the hands of a neutral party, then the raid cannot be performed by anyone.

This raid is best done with minimum 1 dedicated tanker (with Crusader and Provoke) and ~2 mental-type damagers in squad. Reckless Emilia is recommended, as many of the normal mobs cannot hit air, but the Warlock works great here too.

Additionally, each family should have a line-up capable of soloing the Kingdom Ogre in the 10 random rooms, which means a minor tanker (heavy armour melee, evasion scout, etc) and ideally some mental-type damage-dealer. Families that are unable to solo the Kingdom Ogre will be stuck in the random-room stage.

One of the ten random rooms contains a Treasure Chest instead of a Kingdom Ogre. The chest drops some random goodies like Platinum Bars, Sun Stones, Mystic Ampules, Bellem's Boxes, and so on. It's nothing major, but if lucky, it's entirely possible to move to the final boss room without having to fight a single Kingdom Ogre. (Don't count on this happening too often; on average, it takes about 2~3 Kingdom Ogre kills to reach the final room. ^^)

The Kingdom Ogres and Testormento bosses here have several obvious attack skills that takes time to charge up, so observe their attack patterns and learn when to run and when to attack. The AR/DR requirements for the mission are obviously high, but other than that, the mission is quite straightforward and can be completed quickly by well-equipped Masters.

Testormento will increase its own stats at about 50% health, and further down, it will first summon a wave of normal mobs, and finally two more Elite Kingdom Ogres.

Testormento will drop a roulette chest on death, which rewards two random items to every family that made it to the final boss room. Potential drops are very high quality, including accessory items, constellation weapon recipes, elite armour recipes, 32 AR weapon items, recipes of Tormento, Eye of Veilant, and Marcia's Poleaxe (high ATK Blunt, Greatsword, and Polearm used by various mobs in this raid), and, most importantly, Valeria's exclusive [Innocentio] stance book.